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Chapter 1: UNDERSTANDING THE 3D ENVIRONMENT (46 min)
1. Introducing OpenGL®
2. Stepping into the Third Dimension
3. Rotating a 3D Layer
4. Using Camera Views
5. Understanding Coordinates
6. Introducing Camera Tools
7. Using View Layouts
8. Switching Access Modes
9. Using Parenting & Layering
Chapter 2: INTRODUCING 3D CAMERAS (27 min)
1. Adding a Camera & Setting Presets
2. Understanding the Camera Objects
3. Animating the Camera
4. Working with Depth of Field
5. Animating Focal Distance
Chapter 3: LIGHTS & MATERIAL OPTIONS (43 min)
1. Setting Up the 3D Environment
2. Building a Paper Submarine
3. Animating 3D Elements
4. Introducing Lights
5. Lighting & Shadows
6. Modifying Material Options
7. Working with Vanishing Point
Chapter 4: ADVANCED EXPRESSIONS (60 min)
1. Introducing More Expressions
2. Targeting Parameters
3. Linking Points of Interest
4. Driving Expressions Using Parameters
5. Driving Expressions Using Keyframe Data
6. Applying Effects
7. Applying Slider Effects
8. Using the Random Expression
9. Copying & Pasting Existing Expressions
10. Working with Parenting & Expressions
11. Working with Scripts
Chapter 5: MOTION TRACKING (51 min)
1. Introducing Motion Tracking
2. Tracking a Single Object
3. Targeting Tracking Data
4. Offsetting Trackers
5. Using the Motion Stabilizer
6. Tracking with Effects
7. Pinning Corners
8. Applying a 4-Point Track
Chapter 6: PAINTING WITH AFTER EFFECTS (70 min)
1. Introducing Paint Tools
2. Exploring Strokes & Brushes
3. Adjusting Paint in the Timeline
4. Animating Paint Strokes
5. Animating Strokes with Hold Keyframes
6. Animating the Brush Properties
7. Working with Photoshop® Animations
8. Painting on RGB & Alpha Channels
9. Linking Paths & Paint Shapes
10. Controlling a Shape Path with a Paint Path
11. Erasing Paint
12. Creating a Write-On Effect
13. Final Comments & Credits
Chapter 1: PUPPETRY IN AFTER EFFECTS (69 min)
1. Introducing Puppet Pins
2. Adjusting the Mesh
3. Adjusting the Mesh Priority: Part 1
4. Adjusting the Mesh Priority: Part 2
5. Redrawing the Mesh
6. Masking with Puppet Pins
7. Starching Areas
8. Using Motion Sketch
9. Sketching the Mesh
10. Using Forward Kinematics
11. Using Puppetry in Inverse Kinematics
12. Exploring Parenting in Inverse Kinematics
13. Setting Animation with Inverse Kinematics
Chapter 2: CREATING SHAPE LAYERS (60 min)
1. Using Layers from Illustrator®
2. Using Paths from Illustrator
3. Introducing Shape Primitives
4. Exploring Further with Shape Primitives
5. Creating Shapes with the Pen Tool
6. Manipulating the Entire Image
7. Working with Subdivided Splines
8. Adding Gradients to Shapes
9. Bringing the Shape Layers Together
Chapter 3: ADVANCED TEXT ELEMENTS (61 min)
1. Introducing Advanced Text
2. Using the Range Selector
3. Using the Wiggly Selector
4. Animating Range Selectors
5. Changing Selector Properties
6. Animating a Blur & Fire Effect
7. Introducing 3D Transformations
8. Applying Lights & Cameras to 3D Text
9. Working with Advanced Color Depth
Chapter 4: ADVANCED KEYING (56 min)
1. Exploring Basic Keying Effects
2. Using Color Sampling Effects
3. Applying the Keylight Filter
4. Adjusting the Key
5. Adjusting the Image
6. Saving Your Key
7. Cropping with Keylight
8. Compositing with Keys
9. Rotoscoping with Masks
10. Tracking with Masks
11. Rotoscoping with Paint Tools
Chapter 5: EXPLORING POPULAR EFFECTS (10 min)
1. Using a 4-Color Gradient
2. Creating Shattered Text
3. Final Comments & Credits
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